Web & Mobile Apps for Higher Education that increase student engagement and feedback. Assisted mobile learning platforms. Cloud Server-based web applications. Campus engagement apps for colleges, universities and research.
Chihippo Creations Logo
Chihippo Creations Logo

Chihippo Creations



|Web & Mobile Apps for Higher Education|AR|VR|MR|

Join the digital wave that educationalists are adopting world-wide.
You have a choice, don't get left behind.

Join the digital wave that educationalists are adopting world-wide.
You have a choice, don't get left behind.

Mystery
Mystery
  Narrative Mysteries: The Case of Adam Mortis is an exciting interactive narrative that places you into the shoes of a detective. Unravel the case of a missing university professor by interviewing multiple witnesses and conducting searches through the eyes of your detective. Originally designed for EFL/ESL reading and writing class. On iTunes and GooglePlay
ClassMoto
ClassMoto
  ClassMoto is a student engagement and comprehension real time tracking system. Teachers can receive instant feedback on their lesson as it is taught, displaying the results in easy to digest, quick glance graphs that allow teachers to understand their students’ state of mind and make changes to their lesson to accommodate them on the fly. A Cloud Server-based responsive web application.  JP  NZ    Read more...
Star Book Reader
Star Book Reader
  Star Book Reader was designed with the goal of helping Self-Access Centres (SACs) get closer to the goal of complete self-governed learning by empowering students with the ability to draw instantly upon the experiences of their peers when on the hunt for effective learning materials. By leveraging augmented reality, Peer Scan super imposes peer-sourced ratings and reviews directly onto the covers of SAC materials in real-time. Watch video on YouTube / and Here. In continuous Development.
AMVR
AMVR
  Asymmetrical Multi-user Virtual Reality Project (or AMVR) is an experimental system designed to help researchers develop and test a variety of virtual reality learning environments without needing to code specifically for one type of virtual reality device. AVR provides object interaction and scene traversal capabilities to Daydream, GearVR, Oculus, HTC Vive and Google Cardboard headsets in a multi-user, asymmetrical environment, controlled via a tablet based command console, with user management and scene manipulation capabilities. In Development. Read more...
AR Tour
AR Tour
  Augmented Reality Tour. Take a tour of the Kanda University of International Studies' Self-Access Learning Centre with Saruo the SALC Monkey! This Augmented Reality app introduces students and visitors to the many different features of the KUIS8 SALC, while promoting learner autonomy, self-access learning and much more. This tour app is recommended for anyone new to the KUIS SALC!  On iTunes and GooglePlay
Blog
Blog
  Coming soon. The Blog is where we show off different things we are currently working on. If you are interested in the progress of any of the above projects or whatever new thing we are tinkering with, here is the place to go.
RESEARCH PAPERS RESEARCH PAPERS

AR1

AR2

A&VR

360°
The State of Virtual Reality in Education
 VR 

 DF 

 DG 
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